﻿namespace BattleforgeAssault
{
    public class Modifier : Effect
    {
        /// <summary>
        /// Modifies the specified value. The value passed will be the one specified by the stat named in this.Trigger.
        /// </summary>
        /// <param name="value">The initial value to modify.</param>
        /// <returns>The modified value.</returns>
        public virtual int Modify(int value)
        {
            return value;
        }
    } // Class
} // Namespace
